DoP: Vittorio Storaro
Role: Lighting TD; Look-Dev-Artist
Competencies: Texture painting | shader dev | render optimization | comp look-development
Recreating a 1950s version of Coney Island's Lunar Park that would be visible during almost half of the movie presented quite the challenge to our relatively small cg-team. We used Arnold's ALShaders to set up procedural base materials with input for surface attributes such as dirt, or color.