Stony Brook University
SB Systems Commercial
Medical Animation / Commercial
role: visual artist - houdini & maya
production: Carbon VFX
Rather than distribute tasks throughout a large cg-team, Carbon VFX decided to approach two artists - Danil Krivoruchko and myself - and kinda let us run with it.
The following images give a largely uncontextualized and barely curated glimpse into the process of look-development on my half of the project under the umbrella of the "Circulatory-" and "Respiratory System"
To help with storytelling, we created a large amount of previs for editing to pick, choose & match from. Personally, I enjoy such a push for a maximum of versatility early on, before too much time is spent digging too deep into single ideas.