Wonder Wheel


feature film

role: lighting td, model/lookdev artist

Competencies: Texture painting | shader dev | render optimization | comp look-development

vfx: brainstorm digital


2017’s “Wonder Wheel” features Coney Island’s Lunar Park in the 1950s as a digital set extension visible throughout most of the film. To strike the historic accuracy with art-direction we recreated iconic structures like the long-gone staunch baths, and the still operating wonder wheel, but also needed countless ‘filler’ booths and buildings that could be used to set-dress the background.


We created a library of procedural shaders that could be adapted and mixed easily into a vast array of unique surfaces. For mid- and background buildings, we created modules (roofs, floors, decorations, etc), that could again be assembled into unique structures we scattered to lend life to the bustling amusement park.



Brooklyn, NY
Phone: +1.917.216.0845
Email: office@manuelriedl.com
instagram: @bratengeyer
imdb      linkedIn.